Computer Science Kindergarten 20 min

Sprint Retrospectives

Sprint Retrospectives

What you'll learn

  • Identify and describe, in writing, at least three different retrospective techniques (e.g., Mad Sad Glad, Start Stop Continue, Sailboat) and explain the purpose of each within a collaborative software development environment.
  • Apply the 'Start, Stop, Continue' retrospective technique in a small group setting to analyze a simulated sprint, generating at least three actionable items with clearly defined owners and deadlines documented in a shared online document.
  • Evaluate the effectiveness of a chosen retrospective technique by comparing and contrasting its strengths and weaknesses relative to at least one other technique, justifying their evaluation with specific examples from their group's simulated sprint experience, in a short presentation.
  • Explain the importance of psychological safety in a retrospective setting, providing at least two specific examples of how to foster a safe and productive environment for team members to share honest feedback.

Tutorial Preview

1

Introduction & Learning Objectives

Learning Objectives Identify one thing that was fun about a group activity. Identify one thing that was tricky about a group activity. Suggest one new idea to make the next activity better. Listen while a friend is sharing their idea. Use kind words when talking about a project. Explain that a 'retrospective' is a 'chat time' to make things better. Have you ever built a big tower and it fell down? 🤔 Let's talk about it! We will learn about a special Chat Time. This helps us make our games and projects even more fun next time! It's like a team huddle. 🧑‍🤝‍🧑 Real-World Applications Making rules for a new game Deciding how to share toys Planning a big drawing with friends Figuring out how to build a better block castle
2

Key Concepts & Vocabulary

TermDefinitionExample Sprint (Play Time)A short time to work on one fun thing. 🏃‍♀️Our Play Time was 10 minutes to build a LEGO car. Retrospective (Chat Time)Talking together after Play Time is over. 💬After we built the car, we had our Chat Time. What Went Well (Happy Things)The parts of Play Time that were fun and easy. 😊A Happy Thing was how fast our car could go! What To Improve (Tricky Things)The parts of Play Time that were hard or silly. 🤔A Tricky Thing was the wheels kept falling off. Action Item (New Idea)A new plan to make next Play Time better. 💡Our New Idea is to use bigger blocks for the wheels. TeamAll the friends working together on a project. 🧑‍🤝‍🧑Our team was Mia, Leo, and Sam.
3

Core Syntax & Patterns

Everyone Talks Rule One friend talks at a time. 🗣️ We pass a special talking stick. Only the person holding it can talk. This makes sure we all get a turn. Be Kind Rule We talk about the project, not the person. ❤️ Instead of saying 'You did it wrong,' we say 'The tower was wobbly.' This helps us feel safe to share ideas. Find a New Idea Rule Always pick one New Idea to try next time. 💡 Our Chat Time is not just for talking. It's for making a plan! We always end by choosing one thing to do differently.

4 more steps in this tutorial

Sign up free to access the complete tutorial with worked examples and practice.

Sign Up Free to Continue

Sample Practice Questions

Challenging
In Chat Time, Mia says, 'Our car was super fast! 😊' Leo says, 'The wheels kept falling off. 🤔' Then Sam says, 'Let's use bigger wheels next time!' What did Sam share?
A.Happy Thing
B.Tricky Thing
C.Silly Story
D.New Idea 💡
Challenging
A team has a Chat Time. They talk about Happy Things 😊 and Tricky Things 🤔. Then they go back to play. What important step did they forget?
A.They forgot to clap their hands 👏
B.They forgot to say who was the best
C.They forgot to pick one New Idea 💡
D.They forgot to put the toys away
Challenging
If a team builds a wobbly tower and then just cleans up without having a Chat Time 💬, what will probably happen next time they build?
A.They might build another wobbly tower that falls
B.They will build a perfect tower
C.They will decide to draw instead
D.The teacher will give them a prize

Want to practice and check your answers?

Sign up to access all questions with instant feedback, explanations, and progress tracking.

Start Practicing Free

Computer Science for other grades

Frequently asked questions

What grade level is "Sprint Retrospectives"?

Sprint Retrospectives is a Kindergarten Computer Science lesson on ExcelOS.

What will I learn in Sprint Retrospectives?

You'll be able to: Identify and describe, in writing, at least three different retrospective techniques (e.g., Mad Sad Glad, Start Stop Continue, Sailboat) and explain the purpose of each within a collaborative software development environment….

Is "Sprint Retrospectives" free to practice?

Yes. You can read the tutorial preview for free, and signing up for a free ExcelOS account unlocks the full tutorial and all practice questions with instant feedback.

How many practice questions are included with Sprint Retrospectives?

This lesson includes 27 practice questions across multiple difficulty levels, each with instant feedback and explanations.

Ready to find your learning gaps?

Take a free diagnostic test and get a personalized learning plan in minutes.