Designing a Simple Game: Planning and Prototyping
Plan and design a simple game, including game mechanics, level design, and UI. Create a paper prototype of the game.
What you'll learn
- Identify and list at least three essential elements of a simple game (e.g., goal, rules, characters) with 100% accuracy based on examples discussed in class.
- Explain, in their own words, the importance of planning and prototyping in the game development process, including at least two reasons.
- Apply the concept of storyboarding by creating a visual representation of at least three key scenes or events in their game idea, including brief descriptions for each scene.
- Design a basic game prototype on paper that includes a defined goal, a set of rules, and at least one challenge or obstacle.
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Frequently asked questions
What grade level is "Designing a Simple Game: Planning and Prototyping"?
Designing a Simple Game: Planning and Prototyping is a Grade 8 Computer Science lesson on ExcelOS.
What will I learn in Designing a Simple Game: Planning and Prototyping?
You'll be able to: Identify and list at least three essential elements of a simple game (e.g., goal, rules, characters) with 100% accuracy based on examples discussed in class; Explain, in their own words, the importance of planning and….
Is "Designing a Simple Game: Planning and Prototyping" free to practice?
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How many practice questions are included with Designing a Simple Game: Planning and Prototyping?
This lesson includes 27 practice questions across multiple difficulty levels, each with instant feedback and explanations.